Competitive programming library notes
#include <algorithm>
#include <complex>
#include <vector>
namespace geo_utils {
static constexpr double EPS = 1e-10;
using Point = std::complex<double>;
using Line = std::pair<Point, Point>;
using Polygon = std::vector<Point>;
bool compare(const Point &a, const Point &b) { // x ascending order
if (a.real() != b.real()) return a.real() < b.real();
return a.imag() < b.imag();
};
double dot(Point p, Point q) { return (conj(p) * q).real(); }
double cross(Point p, Point q) { return (conj(p) * q).imag(); }
double slope(Line l) { return tan(arg(l.second - l.first)); }
Point project(Line l, Point p) { // project p onto line (s,t)
return l.first + (l.second - l.first) * dot(p - l.first, l.second - l.first) /
norm(l.second - l.first);
}
Point reflect(Line l, Point p) {
return l.first +
conj((p - l.first) / (l.second - l.first)) * (l.second - l.first);
}
int ccw(Point a, Point b, Point c) {
b -= a;
c -= a;
if (cross(b, c) > EPS) return +1; // counter-clockwise
if (cross(b, c) < -EPS) return -1; // clockwise
if (dot(b, c) < -EPS) return +2; // c--a--b
if (abs(b) + EPS < abs(c)) return -2; // a--b--c
return 0; // a--c--b
}
bool intersect(Line a, Line b) {
return ccw(a.first, a.second, b.first) * ccw(a.first, a.second, b.second) <=
0 &&
ccw(b.first, b.second, a.first) * ccw(b.first, b.second, a.second) <=
0;
}
Point cross_point(Line a, Line b) {
Point base = b.second - b.first;
double area1 = abs(cross(base, a.first - b.first));
double area2 = abs(cross(base, a.second - b.first));
double t = area1 / (area1 + area2);
return a.first + (a.second - a.first) * t;
}
// dist line and p
double distance(Point p, Line l) {
return abs(cross(l.second - l.first, p - l.first) / abs(l.second - l.first));
}
double distance(Line s, Point p) {
Point a = s.first, b = s.second;
if (dot(b - a, p - a) < EPS) return abs(p - a);
if (dot(a - b, p - b) < EPS) return abs(p - b);
return distance(p, s);
}
double distance(Line s1, Line s2) {
if (intersect(s1, s2)) return 0.0;
return std::min(std::min(distance(s1, s2.first), distance(s1, s2.second)),
std::min(distance(s2, s1.first), distance(s2, s1.second)));
}
double area(Polygon &ps) {
double res = 0.0;
for (int i = 0; i < (int)ps.size(); ++i)
res += cross(ps[i], ps[(i + 1) % (int)ps.size()]);
return abs(res) / 2.0;
}
// Graham scan: https://en.wikipedia.org/wiki/Graham_scan
Polygon convex_hull(Polygon &ps) {
sort(ps.begin(), ps.end(), compare);
int n = (int)ps.size(), k = 0;
Polygon res(n * 2);
// use "< -EPS" if include corner or boundary, otherwise, use "< EPS"
for (int i = 0; i < n; res[k++] = ps[i++])
while (k >= 2 && cross(res[k - 1] - res[k - 2], ps[i] - res[k - 1]) < EPS)
--k;
for (int i = n - 2, t = k + 1; i >= 0; res[k++] = ps[i--])
while (k >= t && cross(res[k - 1] - res[k - 2], ps[i] - res[k - 1]) < EPS)
--k;
res.resize(k - 1);
return res;
}
// Calipers: https://en.wikipedia.org/wiki/Rotating_calipers
double caliper(Polygon &ps) {
ps = convex_hull(ps);
int n = (int)ps.size();
if (n == 2) { return abs(ps[0] - ps[1]); }
int i = 0, j = 0;
// j --> (x asc order) --> i
for (int k = 0; k < n; ++k) {
if (compare(ps[i], ps[k])) i = k;
if (compare(ps[k], ps[j])) j = k;
}
int si = i, sj = j;
double res = 0.0;
// rotate 180 degrees
while (i != sj || j != si) {
res = std::max(res, abs(ps[i] - ps[j]));
if (cross(ps[(i + 1) % n] - ps[i], ps[(j + 1) % n] - ps[j]) < 0) {
i = (i + 1) % n;
} else {
j = (j + 1) % n;
}
}
return res;
}
}; // namespace geo_utils